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/ L' x" W3 U0 @4 c4 p- effectscene.02----game这个下面- p: j$ ^3 \; L, K+ [
- # ######## registdecline_finish01 ######### #9 F8 v3 A" x- `. {5 _
- <effect>
( w# U: L4 `* E - id 3201
0 z; M2 ~# P+ R3 A$ r% i q7 ^" k6 q - name registdecline_finish01
, V$ k( L/ [6 O& |8 d+ H5 q" |9 M5 ` - <list>
( s! n' l& |. K - res 1 dc_tolerance_jean01
% I. r( j( {5 i l6 Z# x5 I - </list>
3 o( o7 O9 ~$ N: M# p$ M - <scene>
7 }" D' O2 c; h* J* h - sceneid 1+ f' p; p2 ]8 w( V R$ Z
- name action, B) O4 c0 k! E- } S
- <control>
3 ?* T4 x. U# ]0 x9 P+ n0 o& b - unitid 1- @$ w8 a( q0 Z* a3 h b3 N
- active true$ Q s' j. e) l0 C# ?$ v
- startposition 0 0 0
$ U; [, q* s. F# N+ P - lifetime 0 1000$ F4 x3 Q/ K. J& ]# u
- animtime 0- U. P* W1 D: ?6 k" F1 H
- scale (0,2,2,2) (999,3,3,3) / y9 M4 |# _1 K. E& Z. b& ~
- alpha (0,0) (100,1) (999,0) 4 S. b. `% @5 ~& P# E' H& ]2 `* o6 n
- randomstart false
$ s) U; _2 V! `, f! ^5 p* F - active true V% ]9 w. k" I4 `( f1 u
- </control>( L# P+ e: z$ W$ {
- % f6 c! |3 B" _2 c4 Z. R
- </scene>
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- </effect>$ m2 e* |9 G7 M" Q) |
4 l8 n) u* M& `- effectdata.02' {) q% s* j8 T8 `
- <cate> 24 J% M6 B4 O" e5 z+ i( `
- # -------------------------- DECAL ------------------------- #: y5 I0 n& }6 X" @8 U# J: A: g
- <effectdata> 08 |4 C$ t8 W% U
- name dc_tolerance_jean01. N' Q$ S4 ]7 r; b; C
- unittype decal
" S9 Y$ B2 L# q2 b s - size 1.0000000 S5 l; Y% p% `9 N- Q% S' D
- texturefile Effect\Skill\Tolerancedecline\eff_tolerancedecline_jean01#.dds
) @# Y2 a: q2 }+ e- @$ w6 y, B - texturepack " T9 [ i9 }0 L7 Z$ Q
- blendtype add
5 q) X% Z# O2 g' g2 L: k% ` - textureloop increase
) S$ X, f' i/ P, X3 `; r) ? - texanimtime 09 l- w" L% N* r! m+ x! I
- </effectdata>
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效果.rar
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